Aďvúrun, a Plant in N’Zembe

I created a few plants while writing The Diary of Kaashif Sarwan. Today I spent some time sketching one of them, aďvúrun (athvurun).

Aďvúrun is a ground-cover plant like grass on earth. It is found on Fohrtiil, Qarlilian, Arshilkrin, Slyrpfyrn, Xhorgliff, and Irqulnirn.

Athvurun seed

 

It starts life as a tiny seed, only 3mm long and 1.5 mm wide.

About three days after lodging in soil, two small shoots break out, one that will become a root and one that will break the surface.

 

Athvurun sprout

 

 

 

Another six days and it has a 4 mm coil above ground.

Six or seven days later, it unfurls.

 

 

 

 

Athvurun matureAthvurun flower.jpg

Two weeks later, it matures, producing a flower. It will either be male or female, and produce it’s flower accordingly. Once the female flower is pollinated, it will produce a small red berry containing the seed.

Wind is the primary pollinator Aďvúrun tends to grow in large groups, creating a “carpet.” Sometimes the flowers may brush against each other and not need the wind. Additionally, there may be some animals similar to insects on earth that act as pollinators. I haven’t created any animals yet, so this information will need updated later on.

 

Deleted Draft: Drelkensoul Story

This was started with the prompt, “As our story came to a close, I realized we were the villains all along.” Where I went became a bit of a mess. I created a species, the drelkensoul, for N’Zembe, but didn’t have a solid idea how the function. Not only that, but I didn’t have any sort of plan and my loose plot was a convoluted idea. This may get a rewrite/complete restart, but for now, here it is:

As our story came to a close, I realized that we were the villains all along. By then, though, it was too late. All was said and done, we had already faced our judgment, we were dead. I had always assumed that after death was nothing, but it seems I was wrong. Otherwise I would be unable to record our story. It is my hope that others will avoid our path to destruction, learn from our mistakes, be better than we were.

I don’t blame anyone who assumes this whole tale, including our deaths, is a hoax. But what does it matter? I lived it, so did they. I won’t try to convince anyone of the truth of my recollection by claiming to have been tasked to write my adventure by one of the gods. Yes, there is a multiplicity of deities. There are many, both benevolent and malevolent, in balance.

This is not a religious text, so I shall move on. Surely it is more important to know who we were and what we did that was so terrible. At least, terrible in retrospect. I never realized until after we had died that we had done anything wrong, inflicted pain upon so many. I didn’t know what we truly were until it was too late.

I had my suspicions that we were villainous, but never were they very great. Our people were not known for their kindness anyway, but rather our cruelty and ruthlessness. We were drelkensheath.

I’m not sure how old I was when I became aware of another entity within me. Yes, another entity. A literal separate being inhabiting my body.

We fought for quite some time over control of my being, the external portion of it, at least. Eventually, I was offered a compromise.

Share this vessel with me, and I will grant you unfathomable power–power that will free you from your dependence on the sea. I can still hear those words in my mind, even now that I’m dead.

Knowing the alternative was to continue fighting, as the spirit had made clear he was unwilling to leave, I readily agreed.

Peace brought a strange sense of cohabitation within my own body. I was no longer one person, but two in disguise, if this other creature was even to be considered a person. Are they even a creature? The gods are unwilling to entertain my questions, so I’ll likely never know.

When I rose upon the fertile land, I soon met others like me–drelkensheath who were now cohabiting their own bodies, vessels as the spirits called them. We decided to band together, the seven of us. Perhaps we’d survive better, figure ourselves out quicker, understand these new abilities.

“Hey, we need to leave! Everyone get up!” I yelled at the five still laying on their mats.

Adesola consistently woke up early enough for us to leave, but she had also been out of water the longest–she was the most at home on land.

Shahwings (Species Description)

Some details relating to names are pending an edit so they conform to the language used by the people rather than English.

(Derogatively called Shwings)

Characteristics:
human-like body, feathery wings on back, wispy hair, shorter and lighter than humans, wide feet with rough soles; male, female, or zirch

Found on:
Lekreanfyr, Fohrtiil, Qarlilian, Arshilkrin, Ortenfeil, Slyrpfyrn, Xhorgliff, Yrfsholgh

Social habits: mature at 8 (Earth) years, couple with a shahwing of the opposite sex generally around the same time, highly social — spend most of their time with other shahwings

Lifespan:
20-70 (Earth) years, depending on the planet, climate conditions, etc.

Housing:
high ceilings, high off the ground, no stairs, curtains instead of doors, vibrant decor, nest-like hammocks for beds

Clothing:
flowing halter tops with open backs (shirt or dress) and pants (if not a dress)

Familial structure:
mom and dad start a house, children can choose to build extensions off the original structure or start their own house after they marry

Children:
mothers carry 1-3 baby shahwings for 6 (Earth) months, nurse them for 1 (Earth) year; males generally remain in the family’s house structure, females leave to the husband’s, zirch are either kept as servants or sold to others

Zirch is a third gender for some species that is incapable of reproduction because they do not have reproductive organs.

Hierarchy:
based on wing colors and patterns — white, beige, then brown for base colors, patterned wings in each color are lower than the single-color based on the color of the marks (same order as for the main social strata)

Abilities:
flight, telepathy (with other shahwings or other creatures with telepathy), craftsmanship (especially construction)

Halphbloods (Species Description)

An interesting fact about this species: I initially created them for a comic but didn’t develop them very well. That comic has since died/been canceled and I decided to repurpose the species and flesh them out better.

(the derogative name will not be related to English, so will be filled in later)

Characteristics:
human-like body, fangs or sharp teeth, multiple possible skin colors, different colored scleras and irises, male or female, multiple hair colors, pointed ears

Found on:
Lekreanfyr, Fohrtiil, Craoxien, Arshilkrin, Ortenfeil, Slyrpfyrn, Yrfsholgh, Irqulnirn

Social habits:
mature at about 20 earth years, often couple with a halphblood of the opposite sex, but may interbreed with other species, prefer relative isolation until mature

Lifespan:
50-120 earth years, possible more or less with interspecies breeding (for example, if a halphblood were to interbreed with a quarzyl, the resulting offspring might live to 300 earth years)

Housing:
often drab colored exteriors, elaborate architecture in and out, bright colored or shiny interiors, sleep in beds of various materials depending on what’s available and personal preferences

Clothing:
large, loose shirts in varying colors, pants in varying but more limited colors, don’t often wear shoes unless circumstances demand it

Familial structure:
mother cares for young until about one to two earth years, the offspring live a short distance from parents until they’re about five earth years when they go on a long journey to find a desirable place to live–this location may change once they’ve matured and coupled

Children:
mother carries a single baby halphblood for six earth months, the baby eats semi-solids as teeth finish coming in which takes two to four earth months, after which they eat like adults; the mothers don’t produce milk, so there is no nursing stage

Hierarchy:
based first on purity of bloodline, then color combination of scleras and irises from darkest colors to lightest, then skin color from coolest to warmest

Abilities:
can interbreed with any non-aquatic species inhabiting the same planets (generally the halphblood has to be female, but if the other species can also interbreed, it could go either way), can see small details far away, can hear far away or whispered conversations